Should I ditch VSE 2013/Monogame and just use VSE 2010/XNA 4 instead? I know XNA 4 is not supported anymore, but I'm just using this to get my feet wet in games programming again. In XNA, both of these properties work as advertised, so why not in MonoGame? The fact I'm already running into these broken features makes me worried about what else might be broken. Yet, they always return 800 x 600 resolution, regardless of actual display resolution. Then I try to get the current resolution using the Width and Height properties. Pokud nemáte pedplatné sady Visual Studio, mete si ho vytvoit zdarma. Pokud chcete stáhnout libovolný produkt z následujícího seznamu, kliknte na tlaítko pro staení a po zobrazení výzvy se pihlaste pomocí útu pedplatného sady Visual Studio. Web Installer Stáhnout 2012 Visual Studio 2012 a dalí produkty. Instead, I work around that using borderless window mode not the same as exclusive full screen mode, but workable. Visual Studio Express 2013 for Windows Desktop. It doesn't work in MonoGame and always switches to false. The first is the GraphicsDeviceManager property IsFullScreen. However, I've already run into two instances of things that work in XNA 4 but don't work in MonoGame. MonoGame seemed like a good start to rapidly creating simple video games. So recently I started trying to learn C# w/ Visual Studio Express 2013 and MonoGame.
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